GLITCHED: VR TALK SHOW
In collaboration with social network High Fidelity, we created a live in VR Talk Show featuring a mix of XR industry professionals and web based influencers. The series ran for 6 episodes while streaming to Twitch, Periscope and YouTube in real time. The last episode was performed with a live audience at a Microsoft store. We believe this to be the first VR show to be ordered in the same style you would a TV show. The main stage is a mix of out of the box models and custom C4D assets built for the show, while the greeting area is custom featuring a cyber punk theme.
The hosts of the show had avatars created using photography for a more realistic feel than your standard 3D model. Guest were allowed to use their own avatars or request that we build them something custom using Adobe Fuse.
it took about 6 weeks to build the sets using the high fidelity sandbox, web assets and custom 3D assets for the show. The main stage (First image above) is a mix of out of the box models and custom C4D assets built for the show, while the greeting area is custom featuring a cyber punk theme. The arcade section features 3 cabinets that have web sites assets that interact with guests when in VR.
SEASON 2 HIGHLIGHT REEL
Client: High Fidelity
Art Director / Designer: Eugene Capon
Show Writers: Eugene Capon, Topher Welsh
HiFi Live Coordinator: Ryan Karpf
3D Artist: Eugene Capon
Producer: Tavis Hamilton
High Quality Model Scanning: Doob
Show Hosts: Eugene Capon, Topher Welsh